43 research outputs found

    Community building and virtual teamwork in an online learning environment

    Get PDF
    In the world of OTIS, an online Internet School for occupational therapists, students from four European countries were encouraged to work collaboratively through problem based learning by interacting with each other in a virtual semi-immersive environment. This paper aims to explore the issues that there was little interaction between students from different tutorial groups and virtual teamwork developed in each of the cross cultural tutorial groups. Synchronous data from European students was captured during tutorial sessions and peer booked meetings and evidence suggests that communities of interest were established. It is possible to conclude that collaborative systems can be designed, which encourage students to build trust and teamwork in a cross cultural online learning environment. </p

    Collaboration and teamwork: immersion and presence in an online learning environment

    Get PDF
    In the world of OTIS, an online Internet School for occupational therapists, students from four European countries were encouraged to work collaboratively through problem-based learning by interacting with each other in a virtual semi-immersive environment. This paper describes, often in their own words, the experience of European occupational therapy students working together across national and cultural boundaries. Collaboration and teamwork were facilitated exclusively through an online environment, since the students never met each other physically during the OTIS pilot course. The aim of the paper is to explore the observations that here was little interaction between students from different tutorial groups and virtual teamwork developed in each of the cross-cultural tutorial groups. Synchronous data from the students was captured during tutorial sessions and peer-booked meetings and analysed using the qualitative constructs of ā€˜immersionā€™, ā€˜presenceā€™ and ā€˜reflection in learningā€™. The findings indicate that ā€˜immersionā€™ was experienced only to a certain extent. However, both ā€˜presenceā€™ and shared presence were found by the students, within their tutorial groups, to help collaboration and teamwork. Other evidence suggests that communities of interest were established. Further study is proposed to support group work in an online learning environment. It is possible to conclude that collaborative systems can be designed, which encourage students to build trust and teamwork in a cross cultural online learning environment.</p

    D7.4 Validation 4

    Get PDF
    Armitt, G., Stoyanov, S., Hensgens, J., Smithies, A., Braidman, I., Mauerhofer, C., Osenova, P., Simov, K., Berlanga, A. J., Van Bruggen, J., Greller, W., Rebedea, T., Posea, V., Trausan-Matu, S., Dupre, D., Salem, H., Dessus, P., Loiseau, M., Westerhout, E., Monachesi, P., Koblische, R., Hoisl, B., Haley, D., & Wild, F. (2011). D7.4 Validation 4. LTfLL-project.This deliverable describes the objectives, approach, planning and results of the third pilot round, in which both individual and threaded services underwent validation. The two goals of this round were to provide input to the LTfLL exploitation plan and roadmap (deliverable 2.5). 531 participants (316 learners) took part in the pilots, which used LTfLL services based on five different languages. The average timespan of the pilots was three weeks and involved learners, tutors, teaching managers, the LTfLL team and Technology Enhanced Learning experts. The validation approach was based on Prototypical Validation Topics derived from the Round 2 validation topics, which refocused the validation topics on exploitation and allowed conclusions to be drawn across all services. Results demonstrated the areas of strength and weakness of each service, informing the selling points and barriers to adoption within the exploitation strategy, as well as suggesting possible further contexts of use. All services were noted to have high relevance in addressing burning issues for organizations, but further improvements to accuracy from a user viewpoint are required. Results on future enhancements to improve likelihood of adoption contribute to the roadmap. Results also provide an indication of each service's current readiness for adoption and provided insights into transferability issues. The overall conclusion is that some LTfLL services are more ready than others for adoption now, with some being currently more suited to sustainability in research settings.The work on this publication has been sponsored by the LTfLL STREP that is funded by the European Commission's 7th Framework Programme. Contract 212578 [http://www.ltfll-project.org

    Community Building and Virtual Teamwork in an Online Learning Environment

    No full text
    In the world of OTIS, an online Internet School for occupational therapists, students from four European countries were encouraged to work collaboratively through problem based learning by interacting with each other in a virtual semi-immersive environment. This paper aims to explore the issues that (1) there was little interaction between students from different tutorial groups and (2) virtual teamwork developed in each of the cross cultural tutorial groups. Synchronous data from European students was captured during tutorial sessions and peer booked meetings and evidence suggests that communities of interest were established. It is possible to conclude that collaborative systems can be designed, which encourage students to build trust and teamwork in a cross cultural online learning environment. 1
    corecore